At this point I had a fully animating particle emitter that I could move around in full 3D space. To test this I quickly added in the expressions "wiggle(.5,100)" which aloud to the null object (that my particle is connected to) to move randomly when scurbbing my timeline.
So now I had a particle that was leaving a trail, I needed to give it some colour and some glow. Using the effects 'Hue/Saturation' & 'Glow' on an adjustment layer, I created that something start to loosely resemble my image. I went back to the particle emitter and played around with a few more settings till my particle was a little more streamline than before.
I then started to realise that the faster my particles went, the more of them I needed to product but then the sections where the particle trail overlapped glowed to intensely for my liking. I decided I needed a plugin a little more reliable and since I have the full Red Giant Suit I was able to take advantage of the Trapcode Particular.
This was good but still not quite what I wanted. I went back to particular, as you can see from the first image alot of the extra facts give the trail it's thickness. Each image below goes through the options I attached to the effects: Particular 2, Colorama, Hue/Saturation, Glow, CC Vector Blur, Fast Blur and Optical Flare. I'm sure there were other ways I could of achieved this effect but this is how I came up with it.
I then gave my wisp a different path, which I have been implementing into my intro sequence. I only made the layers of the wisp visible and rendered them out so I could see what it would look like. The only next option I guess would be to have it with some other footage to see how the light reacts against it. You can see my final rendered below.
I then started to realise that the faster my particles went, the more of them I needed to product but then the sections where the particle trail overlapped glowed to intensely for my liking. I decided I needed a plugin a little more reliable and since I have the full Red Giant Suit I was able to take advantage of the Trapcode Particular.
This was good but still not quite what I wanted. I went back to particular, as you can see from the first image alot of the extra facts give the trail it's thickness. Each image below goes through the options I attached to the effects: Particular 2, Colorama, Hue/Saturation, Glow, CC Vector Blur, Fast Blur and Optical Flare. I'm sure there were other ways I could of achieved this effect but this is how I came up with it.
I then gave my wisp a different path, which I have been implementing into my intro sequence. I only made the layers of the wisp visible and rendered them out so I could see what it would look like. The only next option I guess would be to have it with some other footage to see how the light reacts against it. You can see my final rendered below.
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