Sunday, 3 March 2013

Maya Animation - My Toy Models

So for modelling my toy in Maya I pretty much had my idea set in place and went straight to developing the model. What I ended up with was two simple characters, one labelled X and the other Y and they look like this.



The process was pretty simple, and the model was created using only polygons and manipulation them. The head piece was created by taking a sphere into face made and deleting the under half, I took the edge tool and extruded the bottom edge to fill the bottom of the head after it had been cut.



To create the letters on each model, I used the free placement edge tool and drew out each later and extruded them inwards. Moving to face mode I select all the extruded faces and applied a new blinn material.



I then went through the models components to ensure each part was named correctly. I adjusted the pivots for the legs and arms so when I rotated they would move in an limb like manner.




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