Sunday, 3 March 2013

Maya Animation - Toy Research

For our brief in OUDF405 our first main task was to find a simple toy we had at home that could be modelled in Maya without too much difficulty.

I decided I would find it much more enjoyable if I were to use a toy/mascot I was interest in my self, with that I came to the android mascot. It's now a globally known sign and it an open source operating system.

The mascot it's self is a simple model with basically a cylinder, a hemisphere and 4 more cylinders capped either side for the legs and arms.



The toy is 'plushy' and has the basic shape that I want but I wanted my model to be like how they depict the android on the internet. Like that of the game 'Rayman' his arms are detached and float next to his body.


This is more like the kind of idea I will go for, thought I think I'm going have whole eyes as I want the potential to change their shape to give emotion. In doing this the movement and actual animation will be much easier to accomplish and I'll be able to demonstrate the principles of animation more efficiently.


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