Monday, 10 February 2014

GA - Team Tasks - Job Roles

For the most efficient work flow in our team we decided to each say what our favourite part of the 3D modelling process was, and thankfully we all chose different things.

Tom 

Storyboard and animation, character development and scripting. This also includes floor plans and elevation plans, any other concept work is also involved.

Kinga

Scenographer and environment artist, this basically involves where the animation will be happening and how it will look. This doesn't include lighting.

Simon

Taking the concept art for characters and modelling, rigging and animating them. Working in conjunction with me and Tom to get the best animations for each of them aswell.

My Self

The jobs I am taking on are, scene building - I'll take all the assets from each person and compile them into one master project to start building the actually cut scene. I'll then be doing the lighting for the animation, making sure the environment is fully lit and looking eerie. Character lighting, hopefully involving some 3 point professional lighting when needed. I'll be taking Toms concept story line and working in the camera shots accordingly, a good use of depth of field is going to be crucial here to get that high quality look. The audio will be all my responsibility and since I want to make this a high grade piece of work, I am going to attempt to calibrate with an audio engineer for a step by step layering of the animation. Any finishing touches will also be on me, rendering the piece out and taking it in to after effects for extra detail. Lastly as I'm doing the final part of the workflow I'll be taking a directorial role to ensure everything is organised in a way that makes everyone else job and ultimately my own and straight forward and efficient process.

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