Friday, 14 March 2014

GA - Development - Camera Shots

I've got all my scenes in place but I was still waiting for some animations to come through, I thought it would still be efficient to put together all the shots as I knew there wasn't a huge amount of movement in each one. I used unity to put together a shot last for Simon to make his life a little more easier, this way he could frame up his own shots in Maya and make sure the timing was perfect. Ergo making the peoples lives after his workflow (me) alot easier and less fiddly. However as of this moment I am still lacking any sort of strong visual from Tom to follow, so I just used his first draft story board sketch and worked from that. It turned out quite well, I have been studying the composition of camera angles for a while now and I intended to use it to my advantage.

















As you can see each shot, has the number, who needs to be animated, how long the animation is and what type of animation it is. This should be plenty enough information for Si to work from especially with us both talking frequently and discussing the actual plot.

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