The first one I used, and by far the best and most fun was the 'Depth of Field' script. Instantly giving you the ability to add small or massive amount of DoF to your shot. This made them look much more professional and knowing how to animate takes it to another level in terms of quality. I did find my self editing plenty of the parameters though, and took a while to figure out who to perform really shallow depth of fields.
Friday, 21 March 2014
GA - Development - Image Effects
While still waiting for some of my animations, I had the chance to play with the 'Image Effects' script and boy and I glad I did. I didn't realise it had so many extra features that can give you game so much more edge. To be honest I should of realised with the games you see today, you take it for granted and go for what is easiest with out even thinking about it.
The first one I used, and by far the best and most fun was the 'Depth of Field' script. Instantly giving you the ability to add small or massive amount of DoF to your shot. This made them look much more professional and knowing how to animate takes it to another level in terms of quality. I did find my self editing plenty of the parameters though, and took a while to figure out who to perform really shallow depth of fields.
The first one I used, and by far the best and most fun was the 'Depth of Field' script. Instantly giving you the ability to add small or massive amount of DoF to your shot. This made them look much more professional and knowing how to animate takes it to another level in terms of quality. I did find my self editing plenty of the parameters though, and took a while to figure out who to perform really shallow depth of fields.
Labels:
development,
OUDF505
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