This topic definitely needs to spoken about and sound and lighting can really change how we as a player see the game. For my environment I have decided to use an aerie instrumental taken from the library of 'Video Co Pilot'. The only other sounds I believe I will require are a camp fire loops and a shallow stream. If I get the chance to go far enough I will cause each foot step in the stream to trigger a small splash.
The time of day in my environment is going to be night time, this way users are will drawn to any glowing objects. I will have only one directional light that will be tinted slightly blue to follow with the time.
What also would of been nice, would of been to demonstrate proximity lights. I have that with the sound for the camp fire but there is nothing I can think of that would be useful otherwise.
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