Thursday, 16 May 2013

Environment Research - Exploring Calm

There are two ways you can look at the genre calm, especially when you are thinking in terms of a game and not just a scene. Typically at the beginning of a level we want a player to feel safe and the environment plays a large part in this. This could be a room that is secure or just a quiet area where nothing seems to be going on.

I don't think many games try to build calm into their levels however it seems to be essential in order to create a contrast from the fast paced motion of everything else. Otherwise that would become natural. We need to bring the mood down, so we can raise it again. Scenography and music play literally is the key to this whole feel when playing a game.

Then there is a second style of calm, sometimes just for demonstration purposes developers can create a paradise or a small environment. Something tranquil with a small lake or a small fire that you are drawn towards with proximity audio can really encapsulate you.






This is definitely going to be a part of my game environment, ideas like the paragraph above are what really sit in my mind and things I would like to bring into reality.

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