Sunday, 13 October 2013

VFX Research - 3D Tracking


While I was working toward completing my Summer Project I came across a VFX company (mainly 3d tracking) called peanutfx. At first I thought they would be just a small business made by a group of freelances but upon inspecting their 'projects' page I was pretty surprised.

Their portfolio ranges from big movies such as Iron Man 2, to huge shows like Game of Thrones, it also shows them working on moves that are not even released yet e.g.the updated 'RoboCop 2014'. I was hoping I would be able to check each client and see what work they had done but only a few were available. The ones that mostly caught my eye was their work on Green Lantern and Game of Thrones.


It's incredible to actually see how the professionals are accomplishing the challenges set by directors, it also surprises you to see how much of sets are fake and full of green/blue screen, you can see above the 3d tracking applied and the outcome of the manual work. It's a giant amount of manual work which is why most companies outsource the work.


Here is another example above, here we see a character being wire frame meshed so they can composite a modelled dragon in her lap transitioning to her standing up. The red arrows represent tracker points for perspective so when the camera dollies back they can keep everything looking authentic with relative ease.

After seeing these kind of effects and a few others I have really taken to start researching how much actually is VFX inside movies and TV Shows, to which I then learned about the 50/50 rule. Making sure that at least half of the shot is real and you can fill the rest with VFX, this ensures the scene is still real and pleasing to the viewer.

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