Monday, 11 November 2013

VFX Development - Character Development

So in my test shots I want show how I got to a visual representation of how my subject will look in blue lighting, uv glowing and wisps flowing.


First I took my original images, that were shot in my bed room against a wall. I had my actress paint a skull on her face and we worked together to agree on a style. The image was initially quite yellow but that was quickly fixed with altering the temperature of the image. I then took the image in to Photoshop as I have the most experience with colouring with this program, in fact to get the general idea of what I wanted it only required a blue fill with a 'multiply' layer overlay. I had already messed with my lights and and darks to make sure the black is black and white was white, with raw images I had great dynamics.


Next I started to try replicate some kinda of UV light with different image, when you don't have much colour to react with initially it's difficult to utilise options such as Linear Dodge and Add through layer overlays. So it took me quite a few attempts to get something that generally matched with the image in my head.

As you can see there seems to alot of things going on, to be honest I could of probably done it in few but I'm not interested in the background detail here I'm bothered about the image itself.   You could say I should do this a bit differently, more towards how I intend to do it with my video footage so I have a solid foundation and steps that lead towards my final image.

Regardless of this, I now had a total idea of colour, brightness, facial expressions and the digital addition of a uv mask. Again I did no drawing because I prefer not to, I am still capable of showing all the information I need with a camera and software.


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