Saturday, 23 November 2013
VFX Movie - Matrix Trilogy
The Matrix Trilogy is one of my favourite films, watching the first when I was younger and being a big fan of sci-fi this one incredible. Making popular one of the more well known special vfx sequences known as "Bullet Time". Every person who has seen 'The Matrix 1999' must have tried this at one point in there life. Leaving displacement waves in the air to represent the pressure that a bullet has created we get a slow motion effect and an actor dodges a number of bullets. I was able to find a video of how the did it back then, it could possibly be done in full render now and still look perfect. What was great about this movie was it looked sci-fi and unreal but out of the whole film they only used around 500 digital shots!
Moving on to 'The Matrix: Reloaded' having a grand total of 1227 vfx over double the first! On the whole a great film and the CGI for the scenes in the real world (zion) are brilliant. Creating squid like, flying sentinels is going to be a difficult process. Unfortunately I can't say I was massively impressed with their attempt to full render Neo in CGI in some scenes are terrible. I know this was before 2003 so full CGI wasn't even close to as powerful as it was today but still they could of put more time into something with so much detail. The shot below gives it more justice, some of them you can really tell it's fake.
Finally taking a quick look at 'The Matrix: Revolutions' for the final instalment of the trilogy. Now even though this came out the same year as it's predecessor, they did a much better job at creating fully 3D rendered scenes, it seems they used some real footage for the process which is probably what they were missing last time. For example the epic final fight between Neo and Agent Smith has a great shots of Neo slow motion punching Smith straight in the jaw. There is pretty much a whole video dedicated to it's breakdown and it has massive amounts of elements to bring it all together. I think personally they could of done it better it just feels like alot of things were wasting time more than anything, believe me If I had a whole VFX company to handle working on it I would make sure it was spot on but they great for the time!
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