The short begins with a close up shot of a women, dressed in a plain white dress and a skull painted on her face; combined with uv paint, though it isn't visible right now. After a few seconds we change to a full body shot, she is partially in the distance. After another shot or two it will arrive back on the close up from the beginning. This time she will lower her emotionless face and appear far more sinister, a UV lamp will fade in and the paint will begin to glow.
She then begins to walk forward, slowly and calmly; unaffected by anything. Small glowing objects
materialise around her, few at first and quickly building momentum. On the right is a very primitive idea of how a single wisp may look. My version will consist of a long tails, this will add to the whole effect of my idea. Now the story will almost totally lose focus on our actress, no longer is she the centre of what is happening. Our wisps are telling the true tale of the struggle with in. Two colours, blue and firelight orange will clash and collide in a battle for dominance over the other. In other words good and evil, wrong and right. Our actress continues to move forward, the uv light acts as a gateway to show the fight. For extra effect, when each exhausted wisp reaches the ground they will leave an imprint thats continues to glow. They continue to fight, growing more furious each second; neither side of the wisps is giving out. Suddenly, the UV light drops out and her face loses its glow; in accordance the wisps instantly die out.
I am undecided yet but I will either have my actress stop with a close up a shot for a cyclical finish and slowly blur out. Alternatively a half shot of her walking from behind that slowly fade to back will also suffice. Essentially I am trying to create a personification of the constant battle that happens within all of us everyday, every minute, every second. The never ending decision making between right and wrong, good and bad. I realise that this is going to be quite difficult to fit into a minute, the footage will have to become very explosive very quickly.
Needed/Wants
There are a few crucial components to this whole short, firstly I'm going to need UV paint; there are few ways I could think of getting around this (initiating that the wisps are now visible). However the UV paint is the whole reason this idea even came to me, so it’s imperative. Next I'm going to need a space, instantly I am thinking that the theatre is going to be perfect; I can set up every lighting variable and have total control over them. Greenscreen is all a possibility if I feel I need her is some other area.
Camera wise, I'm gonna need the tracks to create a follow for our actress; though I am sure there will be problems that will need to be addressed. This is the most difficult piece of equipments, otherwise a simple tripod and camera is going to get all the footage I need. Our actress simply needs to walk forward for a number a takes, and have good control over her demeanour.
VFX Ideas
Potentially the only VFX technique I will be using in my video will be composite in After Effects, specifically for the wisps trails and floor imprints. I have been thinking alot about how this is going to be accomplished so when the camera angle changes the wisps will still look in place. But I will mention this more on my VFX research later down the line. I may be able to do a little enhancing with the UV glow effect on her face, making it a little more intense is possible but I don't want to out shine the wisps they need to have a lot of attention as they are being brought to life.
Post Edit Ideas
Again a long think about this idea, even though I want my image to be very dark with a blue wash. I need to film in as much light as possible, to have as much control over my footage as possible. There isn't going to be much colour in the image at all (dynamically speaking) and manipulating that would have been very tricky. However this brings me to another dilemma, in a bright generic recording the UV light won't perform very well; it was made specifically for low UV lighting. This is why I believe I'm going to need to add extra intensity to the UV light once I've graded the scenes. Again this will all be spoken about later.
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